Class_name = "CBatchExplosion"
object_name = "HE_100mm_16kg_1kg"

//  100     -24,   =1.24,   15.8,  100

//////	PhysicsBody properties
VisualImage=0,"graphics\effects\Arm\hit_shell_he_500-1000g_object.epl",false
VisualRadius=12
ImageAttr=17		//IA_NOCLIP | IA_NOMINPIXELS

SoundScript="LuaScripts\Sound\explosions\HE\Air_Large.cfg"

ExplosionPower=0.5			//   ,   FMOD
Animation=1					//   
LiveTime=7.08					//   
AnimationTime=7.08			//   
Ranges=3,0.01,0.32,0.33		// (- ,  1 ,  1- ,       )
//"RangesCnt, Range0Start, fRange0End, fRangeStep"; ARG=m_fRange0Start+(m_fRange0End-m_fRange0Start)*t+m_fRangeStep*data->m_RangeIdx
//Ranges=1,0.01,0.99,0
//Ranges=2,0.01,0.49,0.5
//Ranges=3,0.01,0.32,0.33
//Ranges=4,0.01,0.24,0.25
//Ranges=5,0.01,0.19,0.2

//  Sphere Hit,  

Radius=38.2 //    ,   
TNT_equ=1.24 //       

//  : , (-1  .),  (,   )
ArmorFoug=0.0,-1,	19,9344,	0,18688
ArmorFoug=1.2,-1,	2,995,		0,1991
ArmorFoug=4.1,-1,				0,176
ArmorFoug=7.7,-1,				0,50

//  
ShrapnelQuantity=1828
FragmentMass=0.0032
//  : , ,  (,   )
ArmorShr=0.0,665,	28,70,	22,176,	0,282
ArmorShr=3.7,609,	20,59,	16,148,	0,236
ArmorShr=19.0,429,	6,29,	5,73,	0,117
ArmorShr=38.2,294,	2,14,	1,34,	0,55